AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Slovakia Q2 2024
Discover the performance trends of the top 5 low poly games on a unified platform in Slovakia during Q2 2024, with insights on downloads, revenue, and weekly active users.
Throughout the second quarter of 2024, the top 5 low poly games on a unified platform in Slovakia demonstrated varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how these games fared:
Roblox saw its weekly revenue peaking at approximately $35K at the beginning of April, followed by a decline to about $22K in mid-June and a rebound to $30K by the end of the quarter. Downloads fluctuated, starting at 3.7K in early April, dipping to around 2.8K in mid-May, and ending on a high note with nearly 3.9K in late June. Weekly active users were relatively stable, beginning at 213K and experiencing a gradual increase to 232K by the end of June.
Idle Lumber Empire - Wood Game reported a revenue decrease from $891 in early April to $586 by the end of June. Downloads fluctuated significantly, starting at 441 and experiencing a peak of 690 towards the end of the quarter. Weekly active users showed a general upward trend, growing from 887 in early April to 1.2K by the end of June.
Frozen City displayed a decline in revenue from $650 in early April to $461 by the end of June. Downloads also saw a downward trend, starting at 481 and dropping to 120 by the end of the quarter. Weekly active users decreased from 3.1K to 2.5K during the same period.
Art of War: Legions experienced a varied revenue trend, starting at $375 in early April, peaking at $709 in late April, and settling at $462 by the end of June. Downloads remained relatively low, starting at 26 and slightly increasing to 35 by the end of the quarter. Weekly active users maintained a steady range, starting at 192 and ending at 224.
Island War: Raid saw its revenue rise from $279 in early April to $358 by the end of June. Downloads were minimal, starting at 33 and dropping to just 6 by the end of the quarter. Weekly active users saw an increase from 71 to 64, with a notable peak of 117 in mid-June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.